PulsedOutput
- Namespace
- ZEquipment
- Extends
- Inherited Properties
- Inherited Methods
- Implements
This function block is an extension to a normal output, which enables advanced behavior for the digital output in the form of configurable blinking pattern.
- RunAsync for repeating, freely configurable pattern that can be controlled by the following properties
- Delay Initial delay before the actual pattern is started
- PauseState Initial value of the digital output is set to (enabled v. disabled)
- Frequency or Duration duration of a single pulse (single transition from
PauseState
toNOT PauseState
- PauseDuration duration of where the digital output is set to
PauseState
- GroupCount number of iterations the digital output is toggled with the configured Frequency or Duration before the signal is set to PauseState for PauseDuration seconds.
FUNCTION_BLOCK PulsedOutput EXTENDS ZEquipment.PulsedOutputAbstract IMPLEMENTS ZCore.IObject, ZCore.IError, ZEquipment.IPulsedOutput, ZEquipment.IDigital, ZCore.ITrigger
Constructor
FB_init
METHOD FB_init (
bInitRetains : BOOL,
bInCopyCode : BOOL,
parent : ZCore.IManagedObject) : BOOL
Inputs
bInitRetains
BOOLif TRUE, the retain variables are initialized (warm start / cold start)
bInCopyCode
BOOLif TRUE, the instance afterwards gets moved into the copy code (online change)
parent
IManagedObjectInterface to the ManagedObject that is the parent of this object
Returns
- BOOL
Properties
Busy
This property returns TRUE
if the object is Busy executing a sequence or still in its
initialization phase (if applicable). It returns FALSE
if the object is Idle or in an
Error state.
Use State
to find out if the object is busy executing its initialization phase,
or it is busy performing an actual sequence.
PROPERTY Busy : BOOL
Property Value
- BOOL
Done
If the object is in idle state (often mentioned as "the object is not busy and not on error"),
this is indicated by this property returning TRUE
.
PROPERTY Done : BOOL
Property Value
- BOOL
Error
If the object aborts its execution with an error, this is indicated by this property returning TRUE
.
Information about the error may be retrieved by utilizing the methods that are implemented from the
IError.
Returns TRUE
if a fault occured within a sequence or the initialization phase
of an object, respectively. If this property returns TRUE
, use
to get insights about the origin of the fault.
PROPERTY Error : BOOL
Property Value
- BOOL
MaxIterations
Number of iterations of the configured pulsing pattern, before the
object is going to idle. If MaxIterations=0
the pattern will continue forever. By default MaxIterations=1
PROPERTY MaxIterations : INT
Property Value
- INT
Methods
ErrorId
Returns the error code of the first error source for this object. The method recursively goes down the error stack until the initial source of error of this object can be found. For performance reasons, the error stack is not cleared when the error state is reset. So this method should always used in conjunction with Error.
METHOD ErrorId () : UDINT
Returns
- UDINT
ErrorMessage
Returns the error description of the first error source for this object. The method recursively goes down the error stack until the initial source of error of this object can be found. For performance reasons, the error stack is not cleared when the error state is reset. So this method should always used in conjunction with Error.
METHOD ErrorMessage () : ZCore.ZString
Returns
ErrorSource
This method returns the direct error source of this object. This method can then be used to retrieve the actual error source by using the method of the returned IError.
METHOD ErrorSource () : ZCore.IError
Returns
RunAsync
Starts the configured pattern for the digital output and executes it exactly 1 time before the object transitions from Busy to Idle.
METHOD RunAsync (
startToken : ZCore.IStartToken)
Inputs
startToken
IStartToken
TraceErrorStack
This method is used internally when recording an error trace.
METHOD TraceErrorStack (
trace : ZCore.IErrorTrace)
Inputs
trace
IErrorTrace