Sequence
- Namespace
- ZApplication
- Extends
- Inherited Properties
- Inherited Methods
- Implements
Interface to the Zeugwerk Framework Sequence function block which defines the basic methods that have to be implemented.
To run a sequence and start it from the beginning this can be done and should be implemented by using RunAsync. There, a cancellation token can be used to check could be started successfully. A running sequence can be stopped by calling Stop method.
There are also several methods to make life easier for application engineers on waiting an aborting the sequence if an execution of an object fails like Await (waiting for one object), Await2 (waiting for two objects) and Await3 (waiting for three objects).
Note
While implementing a SetLogger method, the platform-dependent nature of logging limits the log-ability of the implementation. This is the reason why this specific object is marked as abstract and one of the following objects should be used instead.
- ZAux.Sequence for sequences that require logging ability
- ZApplication.Sequence for sequences that require logging capability and, additionally, alarming capabilities.
The typical declaration of the function body of a sequence is
FUNCTION_BLOCK <UnitName>Sequence EXTENDS ZAux.Sequence
VAR
_step : ZCore.Step(<UnitName>Step.Begin, <UnitName>Step.End); // i.e. ZCore.Step(GoHomeStep.GoHomeBegin, GoHomeStep.GoHomeEnd);
END_VAR
Here, <UnitName>Step
is an enumeration that contains all steps that the sequence may attain. The enumeration is suggested
for better readability, and may be replaced with numbers - for better traceability in a log we strongly recommend to use an enumeration though.
The implementation looks like
IF NOT Busy THEN
RETURN;
END_IF
IF OnStart(_step)
THEN
;// init custom sequence variables here ...
END_IF
IF OnStop()
THEN
;// external stop was called ...
END_IF
IF OnHalt()
THEN
;// Halting := TRUE; // Uncomment to acknowledge that the sequence is halting
END_IF
REPEAT
LogStep();
CASE _step.Index OF
(* ------------------------------------------------------------------ *)
<UnitName>Step.Begin:
(* ------------------------------------------------------------------ *)
IF _step.OnEntry()
THEN
; // ...
END_IF
Await(..., nextStep:=<UnitName>Step.End);
(* ------------------------------------------------------------------ *)
<UnitName>Step.End:
(* ------------------------------------------------------------------ *)
SetBusy(FALSE);
ELSE
Abort('sequence contains an unhandled step');
END_CASE
UNTIL _step.IsNotRepeatable() OR_ELSE NOT Busy END_REPEAT
If there are some actions which have to be done when the started object has finished, Await might not be the right statement here. Of course the Framework offers the classical approach by testing Error and Busy properties in an IF and ELSIF statement.
IF NOT Busy THEN
RETURN;
END_IF
IF OnStart(_step)
THEN
;// init custom sequence variables here ...
END_IF
IF OnStop()
THEN
;// external stop was called ...
END_IF
IF OnHalt()
THEN
;// Halting := TRUE; // Uncomment to acknowledge that the sequence is halting
END_IF
REPEAT
LogStep();
CASE _step.Index OF
(* ------------------------------------------------------------------ *)
<UnitName>Step.Begin:
(* ------------------------------------------------------------------ *)
IF _step.OnEntry()
THEN
<object>.RunAsync(THIS^); // ...
END_IF
IF <object>.Error THEN
// if object finished with an error do something else here
_step.SetNext(nextStep:=<UnitName>Step.End);
ELSIF NOT <object>.Busy THEN
// if object finished successfully do something else
_step.SetNext(nextStep:=<UnitName>Step.End);
END_IF
(* ------------------------------------------------------------------ *)
<UnitName>Step.End:
(* ------------------------------------------------------------------ *)
SetBusy(FALSE);
ELSE
Abort('sequence contains an unhandled step');
END_CASE
UNTIL _step.IsNotRepeatable() OR_ELSE NOT Busy END_REPEAT
The enumeration is usually implemented for several sequences which are based on one unit and looks like this:
{attribute 'qualified_only'}
{attribute 'to_string'}
TYPE <UnitName>Step :
(
BootingBegin,
BootingInitializeEquipment,
BootingEnd,
AutomaticBegin,
AutomaticDoSomething,
AutomaticEnd
);
END_TYPE
The following code is an example, which is taken from the Quickstart Tutorial. Note that the example uses a specialized version of Sequence, which supports logging.
FUNCTION_BLOCK PickerSequenceGoHome EXTENDS ZAux.Sequence
VAR
_step : ZCore.Step(PickerStep.GoHomeBegin, PickerStep.GoHomeEnd);
_timer : ZAux.Timer;
END_VAR
IF NOT Busy THEN
RETURN;
END_IF
IF OnStart(_step)
THEN
// init custom sequence variables here ...
END_IF
IF OnStop()
THEN
// external stop was called ...
END_IF
IF OnHalt()
THEN
// Halting := TRUE; // Uncomment to acknowledge that the sequence is halting
END_IF
REPEAT
LogStep();
CASE _step.Index OF
(* ---------------------------------------------- *)
PickerStep.GoHomeBegin:
(* ---------------------------------------------- *)
IF _step.OnEntry()
THEN
_timer.WaitAsync(2.0);
END_IF
Await(_timer, nextStep:=PickerStep.GoHomeEnd);
(* ---------------------------------------------- *)
PickerStep.GoHomeEnd:
(* ---------------------------------------------- *)
SetBusy(FALSE);
ELSE
Abort('sequence contains an unhandled step');
END_CASE
UNTIL _step.IsNotRepeatable() OR_ELSE NOT Busy END_REPEAT
If you want to use this sequence in an actual program it has to be instantiated and called properly. Create an empty solution with a MAIN.PRG and insert the following snippet
PROGRAM MAIN
VAR
Step : ZCore.Step(0, 100);
Picking : PickerSequenceGoHome;
END_VAR
------------------------------------------
CASE Step.Index OF
0:
IF Step.OnEntry() THEN
Picking.RunAsync(0);
END_IF
Picking.Cyclic();
IF Picking.Error THEN
Step.SetNext(99);
ELSIF NOT Picking.Busy THEN
Step.SetNext(20);
END_IF
20: // Idle
;
99: // Error
;
END_CASE
Note
When using this function block it is strongly recommended to overwrite StepDecoded such that the logging mechanism of the object can write strings for distinct steps of the sequence instead of mere numbers.
Note
A sequence is also an ExecutionToken to be used as a parameter for async calls (e.g. _axis.AxisName.MoveAbsolutAsync(THIS^)). A sequence as an ExecutionToken gets informed (aborted) from an object if the originally started task has changed unexpected.
Note
A sequence cannot be recovered.
This extension ojbect adds Alarming capabilities. In order to make use the the internal held interface to an alarming object, the constructor of this object, usually the constructor should be overloaded and/or the SetAlarming method may be utilized.
Note
In the Zeugwerk Framework, alarming is a built-in functionality and initialized automatically: An alarming function block is instantiated in the Unit function block and forwarded to in every sequence the runs in a Unit context at construction time. If alarming should be disabled for sequence then simply remove the assignment of the Unit alarming function block in FB_init of the sequence.
This implementation of (ISequence)[ZCore.ISequence] is the favourable implementation for sequences that require an alarming mechanismn in addition to logging.
FUNCTION_BLOCK Sequence EXTENDS ZAux.Sequence IMPLEMENTS ZCore.ISequence, ZCore.IObject, ZCore.IError, ZCore.ICancellationToken, ZCore.IHaltable, ZCore.IStartToken, ZCore.IHaltToken, ZCore.IRecoverable
Methods
Abort
This method should be called in an actual implementation of a framework object if an error occcured during execution of a sequence. The method changes the internal state of the object to error and additionally, sets a message to indicate the problem.
If an alarming object is available the error message will be inserted and depending on the alarming state evaluated accordingly. For more information on alarming in the Zeugwerk Framework, please refer to the alarming documentation.
METHOD Abort (
message : ZCore.ZString)
Inputs
message
ZStringmessage which holds the actual cause of the sequence abortion
AbortErrorId
This method should be called in an actual implementation of a framework object if an error occcured during execution of a sequence. The method changes the internal state of the object to error and additionally, sets a message to indicate the problem.
This method should be used for the most inner object that caused an error.
If called during initialization (State = Booting) the state variable is set to BootingError instead of Error.
If an alarming object is available the error message will be inserted and depending on the alarming state evaluated accordingly. For more information on alarming in the Zeugwerk Framework, please refer to the alarming documentation.
METHOD AbortErrorId (
errorId : UDINT,
message : ZCore.ZString)
Inputs
errorId
UDINTerror identification number which allows to uniquely identify the cause of the abortion in order to be able to react as caller of the sequence accordingly
message
ZStringmessage which holds the actual cause of the sequence abortion
AbortWithContext
This method should be called in an actual implementation of a framework object if an error occcured during executing a sequence. The method changes the internal state of the object to error and additionally, sets a message to indicate the problem. The error source of the issue is set to THIS^ object and the error code is set to errorId.
If called during initialization (state_ = Booting) the state variable is set to BootingError.
Note
For pure Objects the abort method is not callable from the outside, because its abort method is PROTECTED. The StartToken, however, make the method available from the outside API.
If the optional context parameter is provided, error tracing is more detailed
METHOD PUBLIC AbortWithContext (
message : ZCore.ZString,
context : REFERENCE TO ZCore.ManagedObject)
Inputs
message
ZStringcontext
REFERENCE TO ManagedObject
Assert
This method sets the object into the error state and stores a message to indicate the problem. It is a shortcut for writing
{attribute 'common style'}
IF obj <> 0 AND_THEN obj.Error
THEN
Abort(obj.ErrorMessage());
END_IF
{attribute 'shorter'}
Assert(obj);
and is used for convenience.
If an alarming object is available the error message will also be inserted and depending on the alarming state evaluated accordingly. For more information on alarming in Zeugwerk Framework, please refer to the documentation here TODO: add Alarming doc
METHOD Assert (
obj : ZCore.IError) : BOOL
Inputs
obj
IErrorobject which has to be checked if it is on error state or not
Returns
- BOOL
SetAlarming
This method can be used to set the alarming object that can be utilized in this sequence (i.e. in the function body). The alarming object that is passed with this method is also automatically used if the sequence goes into its error state if the abort method or any of its derivatives (i.e. Assert) are called. In the later case, an 'error' alarm containing ErrorMessage is automatically emitted.
To disable alarming for this sequence (even temporarily) a call to SetAlarming(0)
can be used at any time.
METHOD SetAlarming (
alarming : IAlarming)
Inputs
alarming
IAlarming